[ Direct download link (PC) ]
Vampire Survivors Free Download Repacklab
Vampire Survivors Free Download Repacklab Vampire Survivors is currently a time survival game with minimalistic gameplay and roguelite elements. There’s no place where to hide, all you can do is try to survive a cursed night and get as much gold as possible for the next survivor, before Death inevitably puts an end to your struggles. Content in the early access version 7 characters, 24 weapons and 14 power-ups, 10 pickups, 34 achievements, 2 stages, Supports mouse, keyboard, controller, and touch screen. Starting Tips Take your time to grab gems and items, they won’t disappear. Get just two or three offensive weapons, but focus on leveling them up one at a time. Armor and Luck are good starting power-ups to spend money on. Really fun roguelike game. SEXY GAMES
You start with 3 characters and unlock and buy more. Each character has a passive and your goal is to survive the horde of monsters thrown at you. Its heavily inspired by Castlevania. Its more like a bullet hell, but you’re not dodging bullets, just monsters instead. Each time your character levels, you get a choice of 3 random powerups or passive. Try them all. The game wants you to experiment with builds. The weapon combinations to get evolved weapons is a nice touch. I accidentally found out evolved King Bible and that weapon mowed so many enemies down lol. Wish all weapons get evolved forms later. You can also buy powerups at the Main Menu. The cost of all powerups increase by about 10% after each purchase, so its wise to buy the most expensive one first.
In Vampire Survivors you choose a character
In Vampire Survivors you choose a character and then use the left stick to dodge an infinite wave of monsters while trying to pick up the little experience gems they drop. Leveling up allows you to chose upgrades that will either enhance your current weapons, give you new ones, or improve your defense (I never choose defense. Glass Cannon all the way baby!). The first few runs are fun but you’ll get waxed pretty quickly. You keep any gold you collect and can use it to buy permanent global upgrades for all characters. Additionally you unlock new weapons and power-ups buy reaching milestones with weapons and characters. So the more you play, the more the game opens up. I had a good time my first few runs. Niplheim’s Hunter Branded Azel
You only control your movement. You start with one weapon (based on your charachter) and get more every time you level up (which happens by picking up gems from fallen enemies). Enemies spawn randomly from all sides, and will quickly start to grow in either health (different, bulkier enemies) or sheer number. Luckily, your level ups help you by upgrading your owned weapons – more projectiles, penetrations, bigger AOEs, reduced cooldowns-, or adding new ones, as well as general powerups – things like movespeed, health, regen, etc. Seeing dozens of enemies die every second is cool, synergies are cool, it’s not too hard (a bit RNG reliant, but it’s a roguelike in the end), and it’s fun. Definitely worth its price. Also, outside of runs.
Evolved versions for every weapon
When you run out of upgrades, instead of letting you choose health or coins maybe have super abilities that are there to be as ridiculous and fun as possible. It’s cool for the last minute to farm coins but when it’s like 5 minutes cause you leveled super quick it gets boring FAST FAST FAST. Literally no point to it once you upgrade and unlock the characters also. On the mad forest map, several of the monsters have too much HP imo. The green ghouls that spawn with the circle of flowers, the red winged bats, and the werewolves are just bullet sponges and take several seconds to kill each. Not really fun to sit there dumping everything into 1 guy for 5 seconds when there’s 50 more behind him, best part of the library map is mowing down thousands of weak units. Ace Combat Assault Horizon
Also having some variation in HP of boss units would be nice, honestly hard to tell if there is already but a bat should not have the same HP as like a giant praying mantis or whatever. Would make early leveling smoother. When you finish upgrading, sometimes the game eats your directional movement input and you just stand there like an idiot and get swallowed by the horde. There might be a frame window when the game doesn’t accept inputs when it’s transitioning back? Games like this are always better with some kind of scoring system based on performance. As is, once you beat a map there’s no real reason to play again. Hyper mode seems basically the same to me. Also 30 minutes is too long. You could overhaul the leveling system and cut game time in half and the experience.
Getting toasted is very frustrating and feels unfair because it lacks some relatively-standard modern polish: enemies don’t bounce-off / get knocked back when they touch you if you’re walking and hit an enemy, you don’t move through them, and don’t easily move around them, you just push them straight in front of you, so they remain in contact with you You get 0 invincibility frames upon taking damage, HP just drains rapidly until gone, and there’s not much of it to begin with You unlock stuff as you go, too, though it’s quite expensive, seems like you’d need to grind a lot of plays to afford much of ’em. At least it’s cumulative and refundable. A killed enemy has a good chance of dropping an XP gem (blue < green < red < ?). God of War PC
You have to walk near these to pick them up, but they don’t disappear after X seconds, etc There are also torches you can smash for other items – coins, chicken (heals you), and rarely, other powerups. The enemies are really unbalanced. One wave, you’ll be able to literally walk right through them and kill them all using the “Garlic” AoE item, and the next wave takes concentrated fire for quite a while before you can even kill one, and it feels more worthwhile to just avoid them and seek out torches to smash. There are also elite monsters periodically. Maybe it’s got a colored outline, maybe it’s larger than normal, maybe it’s some kind of critter you don’t see at all normally. Those guys drop treasure chests that have lots of coins and 1 or 3 item upgrades for an item you already have.
Requires a 64-bit processor and operating system
OS: Windows 7
Processor: Intel Pentium 4 processor or later that’s SSE2 capable
Memory: 1 GB RAM
Storage: 200 MB available space
[ Direct download link (PC) ]