[ Direct download link (PC) ]
Drakensang The River Of Time Free Download Repacklab
Drakensang The River Of Time Free Download Repacklab The prequel to Radon Labs’ award-winning RPG, Drakensang: The River of Time introduces a brand new story within the Drakensang universe. The new story brings many innovations and new game elements for experienced as well for first time players, who will jump right into the fascinating medieval fantasy RPG scenario of Drakensang: The River Of Time. Starting in Aventuria’s Middenrealm in the city of Ferdok, the story of the games takes players down the Great River to the city of Nadoret. Many mythical legends entwine around this river and will also flow into the main plot. The story will contain more twists than in Drakensang: With every place the player visits, his view on things will change. Depending on the choice of character, and behavior. SEXY GAMES
new opportunities and series of quests will come up. Living on a ship, players will experience a broad variety of RPG quests. There will be two new character archetypes to play, tons of new foes and monsters as well as equipment items. Two new classes of heroes: the Geodes (rare Aventurian druids of the dwarfs) and the Gjalskerland inhabitants (tenacious and hard barbarians). Advanced expert mode and adjustable levels of difficulty. Drakensang: The River of Time is a role-playing video game developed by Radon Labs. Drakensang TROT is the second video game in The Dark Eye-universe since Attic’s Northlands Trilogy from the 1990s (Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva).
Just like the original Drakensang, it has a traditional RPG party-based style, with a ‘real-time with pause’ round-based playmode as seen in games like Baldur’s Gate or Neverwinter Nights Using a largely faithful version of the pen and paper rules, statistics, skills and talents are leveled up through universal experience points which can be applied to anything from skills which increase the amount of information found on the minimap to skills useful for combat or negotiation. The River of Time also addressed minor criticisms of the first game, such as the player’s inability to return to most areas once completed. Though River of Time is actually a prequel it’s hard to believe it when you look at how much of the game has been changed for the better. Groove Coaster
With the English translation cleaned up (No more confusing 1W numbers instead of 1D), the game’s combat being better balanced in the early levels, the experience points doled out in larger chunks and the story paced much slower than the previous game it’s hard to really find fault with what Radon Labs has done here. The original Drakensang was one of the best CRPGs I had played in the past five years and besides a few tweaks and more variety in the locations/quests/monsters you encountered I didn’t see much wrong with it. The characters were memorable, the combat was fantastic and the rules were the perfect antidote to the watered down 3rd edition D&D I had grown sick and tired of.
If you’ve played Drakensang: The Dark Eye then The River of Time will instantly seem familiar. It is a prequel that heavily recycles from the original, in engine, gameplay and assets, comparable to Fallout 2 to Fallout, or Fallout: New Vegas to Fallout 3. Rather than reinvent everything and start from scratch, the title is produced in a relatively short development cycle, polished, refined and offering a new adventure. So, like its predecessor, The River of Time is a cRPG based on the immensely popular (in Germany) The Dark Eye pen and paper RPG, with inspiration drawn from BioWare’s Infinity Engine-era cRPGs. It is a party-based, real-time with pause cRPG, telling a linear story in which the player character gathers a group of followers to battle evil. STEINS GATE
resolve quests and grind through dungeons. At its core, the gameplay is left unchanged, with a few tweaks and additions, and The River of Time’s greatest improvements come in the form of design and pacing more than gameplay tweaks. That said, there are a few objects of interest in its additions. Two playable classes have been added to the pile of 20 archetypes available at character creation: the geode a kind of dwarfish druid and the tribal warrior, as well as adding a deont of Phex the god of thieves as a follower and possible character option for roguelike characters. In The Dark Eye’s setting, deonts are followers of a god who can call upon divine favors, by the use of karma points which recharge when the deont performs actions that please their god.
Game pacing & Combat
The River of Time’s main plot is linear, but that doesn’t necessarily mean the game is. Where its predecessor locked off most areas after you visited them, in The River of Time areas stay unlocked once you find them (primarily done in the main plot), and not only can you travel back to any area, you’re supposed to do so regularly, as new quests unlock as you progress along the main storyline. Like Drakensang: The Dark Eye, The River of Time is not a particularly challenging game, but this open approach means that you’re free to search out challenges if you want them. The Dark Eye had one such instance the infamous rat basement but The River of Time is full of them, and does not appear to have any level scaling. The Story of Henry Bishop
The combat is real time with pause, in the classic style of turn-based mechanics running in realtime, with a pause function allowing the player to consider his/her tactics and issue commands to the party. I’d still have preferred a turn-based system for a pen and paper adaptation like this, but The River of Time keeps the (if it’s not broke don’t fix it) attitude its predecessor had, both having combat that is very similar to Infinity Engine’s system. This is probably the part of the game where polish and tweaking are most lacking. The party AI system has not been changed at all, still offering only two settings (aggressive or defensive), where one would really expect more options on the automatic use of skills and items.
|Drakensang: The River of Time ROW||ValuSoft Comp||–||–||–||–|
Requires a 64-bit processor and operating system
OS: XP / Vista / 7
Processor: 2.8 GHz or faster
Memory: 1 GB RAM ( 2 GB RAM for Windows Vista / 7)
Graphics: 256 MB DirectX 9.0 compatible
Hard Drive: 5.5 GB
Sound: DirectX 9.0 compatible sound card
[ Direct download link (PC) ]